Instead, the pre-v1.0 period will provide a multitude of activities that focus on gameplay. “So we don't want to spoil anything right now with the early access.” As such, the campaign won’t be delivered piecemeal through the early access period. “We want to release the whole package with story, lore, backstory, and everything in one update,” explains Kuk. ![]() But Flying Wild Hog promises a full story campaign that will put everything into context. No matter where the camera is.”ĭuring the early access period, missions will drop you head-first into the action, with very little narrative dressing. The sounds, the animations, the particles. “We're just translating this feeling into a top-down view,” he adds. “These three need to be together to have snappy gunplay.” “We referenced our games - Shadow Warrior, Hard Reset - because in them we found this good connection between melee combat, ranged combat, and movement,” explains Michal Kuk, studio head and game director at Flying Wild Hog. That feel derives from the studio’s points of inspiration. A central player hub - Devil’s Gambit - leads to numerous fast and frantic missions that, while being played from isometric perspective, have something of an FPS feel about them. It will launch as an early access game on July 14, exclusively on the Epic Games Store for 12 months.īut while it may be launching in early access, Space Punks arrives with a fair amount of playable components already in place. But much of that will only come in time, as Space Punks is starting small(ish). Space Punks will support both solo and cooperative play, have a story-driven campaign, an endgame with a diverse array of modes, and character development across abilities and gear. It has been a privilege to support Flying Wild Hog throughout the Early Access phase of development, and we look forward to supporting them throughout the game’s Open Beta on the Epic Games Store as they continue to build a long-term and meaningful relationship with players through 2022 and beyond.This is Flying Wild Hog’s first go at making a live service game, and the Polish studio has large ambitions. Working closely with a game’s community is central to everything we do for the RuneScape franchise, so it is an absolute pleasure to work with a studio like Flying Wild Hog whose values align so closely with our own. Phil Mansell, CEO of Jagex, said: “Space Punks embodies Jagex’s living games philosophy by offering players an ever-evolving multiplayer experience with a strong focus on social play. We have so much more we’re looking forward to adding in the coming months, and can’t wait to show the gaming public at large what we’ve been working on!” The Open Beta means we look forward to welcoming more players than ever to the world of Space Punks, but that doesn’t mean we’re done listening to our all important player community, or that we’re anywhere near “done” working on the game. Players can look forward to a unique mix of over-the-top sci-fi action-RPG wrapped in self-aware humor, with enough guns, grenades, gadgets and gizmos to keep them always coming back for more. ![]() The last few months of Early Access were instrumental in refining and tuning the core gameplay concepts we want to create – in line with all important player feedback at every step of development. ![]() Michał Kuk, Head of Cracow Studio for Flying Wild Hog and Space Punks Game Director said: “We are incredibly proud of what we have built with Space Punks so far. As part of the Open Beta update (or “The Cracked One” Update for those keeping track) new and returning players will get to experience the overhaul of the core gameplay loop with new “Get-A-Job” and Craftron 2000 system improvements, as well as new end-game content with “The Crack”, a new endless experience, set in the depths of a sort-a-black hole, where up to four players can dive together to explore the unknown and reach infinity.
0 Comments
Leave a Reply. |